The original ten fetches have only been printed a few times, and they’ve always been rare or mythic. It depends on which lands you’re looking at. Arid Mesa, for example, lets you get either a plains or a mountain. These ten lands all work the same: you pay one life, sacrifice it, then search your library for a land with one of two basic types, and put it into play untapped. Many lands fit into this broad description, such as Evolving Wilds, which is a common reprint in standard-legal sets. What Other Niche Effects do Fetches Have?Īs I’ve already mentioned, the term ‘fetch lands’ applies to any land that sacrifices itself to put another land from your library onto the battlefield.What Kinds Of Fetch Lands Exist In MTG?.The rest of this article will help you learn more about their subtle power, as well as how to work them into your deckbuilding. It may be difficult to understand why fetches are some of the best lands in MTG. These cycles are what most MTG players think of when they hear ‘fetch lands’. The allied-color cycle was first printed in Onslaught, and the enemy-colored cycle came in Zendikar. You play them from your hand, just like any other land, but they usually don’t tap for mana.Īlthough ‘fetch lands’, or just ‘fetches’, refer to this broad category, many players also use this name for the original fetch lands. The term ‘fetch lands’ refer to any land in MTG that you can sacrifice to put another land from your library onto the battlefield. However, If you want to build the most efficient MTG deck you can, it’s important to understand the power of fetch lands. Many players only think about their land base after deciding on all the spells they want to run. When building a new deck, it’s easy to underestimate the power that lands can offer you.
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